Quote:
Originally Posted by Future240
I've heard that, vulkan is harder to code for than ogengl. What game do you have?
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I'm working on a hacking game set in the 80s. Tentatively titled Hackerium.
I want to release for all mainstream PC operating systems (Windows, Linux, and OSX), so that means using cross-platform tech everywhere. OpenGL fits the bill. It's not a particularly demanding game so I don't see any benefit to sinking in time retrofitting a new graphics API at the moment.
Quote:
Originally Posted by BOROSUN
how's the rift so far? I might get the osvr.
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Last time I had my rift hooked up there was a lack of quality software made for it and an abundance of shovelware. Facebook started lifting mass data from my computer (16GB over a period of 2 weeks) so I scrubbed by PC of any Oculus related software and haven't used it since.