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Old 08-10-2010, 09:27 PM   #211
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League of Legends is a really good DotA 'port'. But Storm of the Imperial Sanctum blows it out of the water! HoN.. bleh, I would rather pay for SC2 then HoN any day.

Seriously though, try SotIS!
You're trippin' balls homie.
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Old 08-11-2010, 06:50 AM   #212
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^ bunch of long posts on this page that i didn't read

new macbooks can run it on full settings fine... i am right now

speaking of piracy

you can download sc2 pretty easily right now and play the campaign and test it on your comp

before you go off and buy a new copy with a battle.net key
You got it.. And since I don't have endless hours online to spend.. the campaign was what I was hoping to be good. That and playing computer opponents while on a plane.. in an airport.. downloaded the PC version (which has the mac version integrated) cracked it.. played the campaign.. deleted it all...

God I was first inline for starcraft one.. even got the limited edition protoss shirt with it.. Maybe it's just me but the graphics are better but the setup is the same. A couple of new units are nice but it's still the same thing.. alot of the strategies remain almost the same..

as to PC gaming dieing.. well that has to deal with the evolution of hardware.. nothing more... see a console is a fixed platform so "good graphics" are well pretty much everyone is on the same playing field.. as a game developer for a PC you must hit a moving target... Graphics cards get a speed bump every 2-3 months.. PC's the same and you must build a game to take advantage of the idiot who spent 4k SLI'ing 4 nvidia cards and has 20 gigs of ram and the latest intel chip overclocked into oblivion.. vs the guy who just bought an emachine for $399 at costco because it was a great deal and said "great for games" on the sticker in the front.. your game must play on both those machines.. that's a tall order.. not only that but it needs to play under xp, vista, windows 7, and mac os... that's alot of QA... especially with the service packs etc.
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Old 08-11-2010, 08:10 AM   #213
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i'm just not happy that i'll have to pay $180 for all three, but over time it's not as bad as it seems.

before i got into PCs, which was fairly recently, i wondered why pc gaming was dying. googled and read some articles and there are a majority of reasons. one of the main reasons is piracy and developers not making as much due to it than on a console version. they spend all their time and money developing a game on pc that's going to get pirated, when the console market is more lucrative. plus they have to worry about different specs when developing compared to consoles since people have all types of different pcs. with consoles, everyone has a standard unit. there are other reasons, such as a gaming pc costing way more than a console. for $300, people can get a console and not worry if a game will run on it. the average joe will go with a xbox or ps3 if they know nothing about building a pc.
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as to PC gaming dieing.. well that has to deal with the evolution of hardware.. nothing more... see a console is a fixed platform so "good graphics" are well pretty much everyone is on the same playing field.. as a game developer for a PC you must hit a moving target... Graphics cards get a speed bump every 2-3 months.. PC's the same and you must build a game to take advantage of the idiot who spent 4k SLI'ing 4 nvidia cards and has 20 gigs of ram and the latest intel chip overclocked into oblivion.. vs the guy who just bought an emachine for $399 at costco because it was a great deal and said "great for games" on the sticker in the front.. your game must play on both those machines.. that's a tall order.. not only that but it needs to play under xp, vista, windows 7, and mac os... that's alot of QA... especially with the service packs etc.
i have to half disagree with you folks. those factors are certainly part of it but they are secondary factors. all those shortfalls (such as piracy and nonstandardized computers) were all present even when PC gaming was at its height. so why do they kill PC gaming now, but not back then?

PC gaming thrived despite those drawbacks because pc games were years ahead of consoles. for example, PC guys had already been playing networked multiplayer games for years, while the best console multiplayer experience you could get was what... split screen goldeneye? xbox live was just a concept a few years off, and sony online network wouldn't hit for an entire 1.5 console generations.

PC has basically preceded console on major tech developments, FMV, full voice, high resolution graphics, networked multiplayer, etc. until now. now that PC and console have evened out, all those secondary factors become hugely important. if there's no huge advantage to PC, there's no reason to put up with all those weaknesses in the PC platform, like piracy and nonstandardized hardware spec. and so now, PC gaming suddenly takes second fiddle to console development.
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Old 08-11-2010, 03:54 PM   #214
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^ bunch of long posts on this page that i didn't read

new macbooks can run it on full settings fine... i am right now

speaking of piracy

you can download sc2 pretty easily right now and play the campaign and test it on your comp

before you go off and buy a new copy with a battle.net key
Another reason why I should just upgrade and buy a Macbook Pro. I've loved my Macbook thus far and would like to stick with Macs.
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Old 08-12-2010, 02:37 PM   #215
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Consoles for exclusives

else, PC

Starcraft 2 kicks ass!!!!
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Old 08-12-2010, 03:04 PM   #216
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finally got to install it and played a few games last night. i opted for the practice run (you get 50 games of practice before you are ranked) to learn the game. dam i'm a noob again playing with other noobs in practice mode. i have no beta experience.

i was zerg yesterday with 6 expansions playing against a protoss with 2 bases who made probably 3-4 dark templers. i couldn't for the life of me find out how to detect cloaked units. he raped all my hydras, zerglings, and roaches then proceeded to kill my main with all my tech buildings until i got a lair in one of my expo and found out you had to transform overlords to overseers, but by then i was done and only had a spawning pool against his carriers.

another game, i was playing a 2v2 against 2 terrans who turtled in their base. they probably got 1 expansion each, and i mined the entire map while my allie did shit. we had no idea how to get into their base losing wave after wave of ultras, thors, marines, mutas because they had siege tanks and missile turrets everywhere until i found out how to make the siege flying unit for zerg. they don't even transform from mutas anymore..
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Old 08-12-2010, 03:57 PM   #217
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You can use the the zerg overlords to detect cloaked units. There are zerg buildings that detect cloaked, but I don't remember... I just play UMS and the campaign.

Go help menu at the top and look at the zerg tree.
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Old 08-15-2010, 09:53 AM   #218
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spore colony can detect cloaked units and attack air units
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Old 08-15-2010, 10:20 AM   #219
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overlords -> Overseer with layer to detect, not just overlords like in SC1.

DT's + Void Prism in the mineral line is so win. That or stalkers fast with observer, blink onto the mineral line and own shit up.

Speedlings, run past their defenses straight to minerals, win like 60%.

Hella fun game, I play like 4 hours a day haha.
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Old 08-24-2010, 12:07 AM   #220
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I got starcraft 2 to work on my fuckin macbook! Thanks to my mac genius friend and tons of research. EDIT: And gameplay is fine, graphics are awesome!
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Old 09-15-2010, 10:17 PM   #221
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does anyone play ladder, if so, what league are you in?

I am not in a league yet because i still need to finish 3 more placement matches. I feel like a noob still because I am barely getting down my macro skills.
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Old 09-15-2010, 10:26 PM   #222
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I'm platinum or diamond in every bracket.
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Old 09-16-2010, 01:14 AM   #223
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Gold in every bracket Getting good though
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Old 09-16-2010, 03:35 AM   #224
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Got my copy last week. Yay for free and knowing friends who work at Blizzard!

Brutal campaign is....brutal. lol
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Old 09-16-2010, 08:28 AM   #225
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anyone wanna play me? I'm a platinum toss player and my ID is Thor xD
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Old 09-16-2010, 09:28 AM   #226
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damn, my friend says i am pretty decent. I still have 3 more placement matches and he says i'll probably rank to gold (1v1).

djpimpflex, not sure if you are on TL much but here's a link for an upcoming bay area sc2 tourney that they might do.

Bay Area Starcraft Open: Event Pre-Thread

if they have it, it will be my excuse to go visit my friends for a weekend,lol.

i hope all of you aren't CHEEZIN IT!!!! d;D
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Old 09-16-2010, 02:11 PM   #227
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Old 09-16-2010, 11:38 PM   #228
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4 gate all day!!!!! d
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Old 09-18-2010, 12:58 AM   #229
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if anyone wants to practice, add me up and let me know who you are

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Old 09-18-2010, 03:50 PM   #230
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Yo I got this and I suck so if someone wants to play or give me some tips.. That's be dope! I wanna get good so I guess that'll just take some time.
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Old 09-18-2010, 06:00 PM   #231
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Best way to win so far and what I've witnessed is:

Protoss
Make 4 warp gates
Stalker army
Win (usually)

It isn't an I Win, but it's very hard to defend against. And even if you do hold 'em off, you're pretty damaged.

haven't seen anything like that yet for Zerg or Terran.
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Old 09-18-2010, 06:19 PM   #232
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^yup the korean 4-gate. not only stalkers, you can mass zealots as your first wave and then get stalkers.

daftphunk, what race do you play? I am sticking to protoss, and we can game if you like.

my friend and I always play ai to get down our BO (build orders). I want to start playing ladder but my friend don't want to since I always lag out.
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Old 09-18-2010, 11:29 PM   #233
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Speedlings > stalkers and if you build like a noob they can finish your base no problem. 4 gate is a good build because it gives you flexability and with good scouting you can counter their push and win easy.
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Old 09-19-2010, 04:03 AM   #234
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Patch update this Tuesday.

Nerfing 4 gate, zealots, reapers, siege tanks, ultralisk, battlecruisers.


Balance Changes

We have several balance changes in store. One general change we're making is that friendly units will no longer provide vision after being killed. Enemy units previously revealed will no longer be targetable. Now let's break down the additional balance changes we're implementing.

Maps

We're going to be adding destructible rocks to the Desert Oasis map to make natural expansions easier to protect. In addition, the center map watchtower area is being narrowed.

Protoss

We have two key changes in mind for the zealot: the build time is being increased from 33 to 38 seconds, and the warpgate cooldown is being increased from 23 to 28 seconds. Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby "proxy" gateways. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost.

Terran

There are several changes in the works for terrans. Reapers against zerg are stronger than expected. Due to the zealot build time increase, reapers would be a bit problematic in combination with proxy barracks, bunkers, and/or marauders against protoss. Therefore, we have decided to increase the build time of reapers as well from 40 to 45 seconds. Fast reaper + bunker, or fast marine + bunker rushes are problematic against zerg. Although this rush would never outright destroy the zerg player, we feel zerg suffers too much of a disadvantage from either having to cancel the fast expansion, or getting trapped inside the main base for too long, so we are also increasing the bunker build time from 30 to 35 seconds.

Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units. We want a small set of light and unarmored ground units to perform better against siege tanks. With this in mind, we're changing the Siege Mode damage of the siege tank from 50 to 35, +15 vs. armored; to correspond with this, damage upgrades will be changed from +5 to +3, +2 vs. armored. This change reduces the base damage of the siege tank against light and unarmored units, as well as the splash damage.

Battlecruisers currently lack good counters from the ground and still perform very well against a wide array of unit types. We're aware that it is not easy to get battlecruisers out for the cost, but at the same time, it is possible in both 1v1s and team games to create stalemate situations to bring them out. Overall, we feel that battlecruisers are too strong for their cost, and the terran-forced stalemate situations are causing less interesting gameplay. We will be lowering their damage against ground units from 10 to 8.

Zerg

Ultralisk damage is being decreased from 15, +25 vs. armored to 15, +20 vs. armored. This reduction is comparable to the changes being made to the battlecruiser and siege tank. Like the battlecruiser, ultralisks are simply too powerful for the cost, even though they are difficult to muster. Also, in combination with other units, ultralisks are difficult to counter from the ground. The ultralisk building attack (Ram) is being removed because the damage rate is too similar to its normal attack, which will be used against buildings instead. When ultralisks target tightly packed smaller buildings such as supply depots, the Ram attack is actually outputting considerably less overall damage than its normal attack, as Ram only hits a single target.
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Old 09-19-2010, 11:21 AM   #235
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So down for the siege tank changes. That's a HUGE nerf. The zealot change makes sense. I'm not sure I aggree about the Battleship and Ultra changes, but its kinda inconsequential seeing as they don't get a TON of play. Reapers, nuff said haha. Hella cheese.
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Old 09-19-2010, 03:13 PM   #236
1on1
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do you have the link from blizzard?

i did 4-gate as my primary build but i have another one that also works against terran. d
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Old 09-20-2010, 02:45 AM   #237
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I'm learning to play Terran haha. Figured I'd start there first.
I have a 15'' MBP, the new one, and I run SC2 on max settings fine.

Also, I play LoL as well since DotA died. HoN was cool for awhile but I don't wanna pay $30 to play that game. It get's old. DotA is classic though and I wish I could play more but I don't know where anybody plays anymore.
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Old 09-20-2010, 01:51 PM   #238
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everyone moved to HoN.

daftphunk, since you plan on playing as Terran, here is a good T player and is diamond rank #1.

http://www.teamliquid.net/video/user...php?user=Trump

He gives commentary while he plays and shows you what to do in situations. He always review his replays to see where he messed up and how he can be better.
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Old 09-24-2010, 03:18 AM   #239
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Who wants to get down on some 2 am DS?!
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Old 09-26-2010, 12:28 PM   #240
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Add me on starcraft 2, could use some decsent ppl to play with. "EnjoiNISMO" 952
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