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Old 08-11-2010, 06:50 AM   #1
TheWolf
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Originally Posted by s0apgun View Post
^ bunch of long posts on this page that i didn't read

new macbooks can run it on full settings fine... i am right now

speaking of piracy

you can download sc2 pretty easily right now and play the campaign and test it on your comp

before you go off and buy a new copy with a battle.net key
You got it.. And since I don't have endless hours online to spend.. the campaign was what I was hoping to be good. That and playing computer opponents while on a plane.. in an airport.. downloaded the PC version (which has the mac version integrated) cracked it.. played the campaign.. deleted it all...

God I was first inline for starcraft one.. even got the limited edition protoss shirt with it.. Maybe it's just me but the graphics are better but the setup is the same. A couple of new units are nice but it's still the same thing.. alot of the strategies remain almost the same..

as to PC gaming dieing.. well that has to deal with the evolution of hardware.. nothing more... see a console is a fixed platform so "good graphics" are well pretty much everyone is on the same playing field.. as a game developer for a PC you must hit a moving target... Graphics cards get a speed bump every 2-3 months.. PC's the same and you must build a game to take advantage of the idiot who spent 4k SLI'ing 4 nvidia cards and has 20 gigs of ram and the latest intel chip overclocked into oblivion.. vs the guy who just bought an emachine for $399 at costco because it was a great deal and said "great for games" on the sticker in the front.. your game must play on both those machines.. that's a tall order.. not only that but it needs to play under xp, vista, windows 7, and mac os... that's alot of QA... especially with the service packs etc.
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Old 08-11-2010, 08:10 AM   #2
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Originally Posted by FRpilot View Post

i'm just not happy that i'll have to pay $180 for all three, but over time it's not as bad as it seems.

before i got into PCs, which was fairly recently, i wondered why pc gaming was dying. googled and read some articles and there are a majority of reasons. one of the main reasons is piracy and developers not making as much due to it than on a console version. they spend all their time and money developing a game on pc that's going to get pirated, when the console market is more lucrative. plus they have to worry about different specs when developing compared to consoles since people have all types of different pcs. with consoles, everyone has a standard unit. there are other reasons, such as a gaming pc costing way more than a console. for $300, people can get a console and not worry if a game will run on it. the average joe will go with a xbox or ps3 if they know nothing about building a pc.
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Originally Posted by TheWolf View Post
as to PC gaming dieing.. well that has to deal with the evolution of hardware.. nothing more... see a console is a fixed platform so "good graphics" are well pretty much everyone is on the same playing field.. as a game developer for a PC you must hit a moving target... Graphics cards get a speed bump every 2-3 months.. PC's the same and you must build a game to take advantage of the idiot who spent 4k SLI'ing 4 nvidia cards and has 20 gigs of ram and the latest intel chip overclocked into oblivion.. vs the guy who just bought an emachine for $399 at costco because it was a great deal and said "great for games" on the sticker in the front.. your game must play on both those machines.. that's a tall order.. not only that but it needs to play under xp, vista, windows 7, and mac os... that's alot of QA... especially with the service packs etc.
i have to half disagree with you folks. those factors are certainly part of it but they are secondary factors. all those shortfalls (such as piracy and nonstandardized computers) were all present even when PC gaming was at its height. so why do they kill PC gaming now, but not back then?

PC gaming thrived despite those drawbacks because pc games were years ahead of consoles. for example, PC guys had already been playing networked multiplayer games for years, while the best console multiplayer experience you could get was what... split screen goldeneye? xbox live was just a concept a few years off, and sony online network wouldn't hit for an entire 1.5 console generations.

PC has basically preceded console on major tech developments, FMV, full voice, high resolution graphics, networked multiplayer, etc. until now. now that PC and console have evened out, all those secondary factors become hugely important. if there's no huge advantage to PC, there's no reason to put up with all those weaknesses in the PC platform, like piracy and nonstandardized hardware spec. and so now, PC gaming suddenly takes second fiddle to console development.
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